• So I recently ranted about the weakness of downtime in Mothership and I’ve seen many a D&D blog offering alternatives and redesigns for downtime there. I haven’t sat down to read in detail the D&D 5.5 take, but I’ve been hearing what others have had to say about Bastions. Meanwhile, Pathfinder in typical crunchy fashion… Read more

  • So I’ve managed to get Mothership to a few different tables since 2023 and it’s had some love and some hate. First off, a big shout out to the pamphlet So You’ve Been Chump Dumped for being an excellent one shot intro to the game with the PCs having only their bare essentials and no… Read more

  • Daybreak came across my feeds a couple of years ago with a BackerKit campaign. Coming from game designer Matt Leacock (Pandemic, Forbidden Desert, and about 40+ others), it had my interest. Living in Canada, the shipping cost has usually made me opt for PDF materials for RPG resources but for this one it was actually… Read more

  • Ransom (2017-2019) may not be the best of shows, but it checked all the boxes I often look for in terms of mystery television. The inciting crisis, the investigation, the inevitable twist, a tense confrontation, and the conclusion of the case that will often connect to one of the main cast or the season arc.… Read more

  • Back around 2014, I picked up a quick social deduction / logic card game by the name of Love Letter. It’s been reskinned a bunch of times (Munchkin Loot Letter, Letters to Santa, Batman, and more with varying degrees of changes made to the cards like Marvel Infinity Gauntlet Love Letter, Lovecraft Letter, Star Wars… Read more

  • Comic creator Robert Kirkman seems to have now small amount of magic in what he does. He’s the name behind The Walking Dead (zombie survival horror) and Invincible (super heroes) and numerous other indie titles like Outcast (supernatural horror), Oblivion Song (science fiction), and Fire Power (martial arts – side note, when the first issue… Read more