• Comics are more than just people in funny outfits with power beams and catchy quips. Subplots have been hooking us for decades. It isn’t enough to read about your favourite spandex hero triumphing against the latest plot to rule the world (or even the Tri-State area) – you want to know if they can make… Read more

  • Back in the 1980s I had been playing a bunch of superhero RPGs, cutting my teeth on the early editions of Marvel Superheros (TSR) and DC Heroes before getting into Champions. It was there I encountered the sourcebook that would continue to influence my approach to superhero games, world building, and campaigns in general. That… Read more

  • Half Way There … Technically, it’s 7 months in but July was pretty busy. In any case, I thought it was a good excuse for a quick review of what games I’ve managed to get to the table, new and old. One thing I’ve been sloppier at this year is keeping records and I know… Read more

  • As a long time comic book fan, I of course played many a superhero TTRPG, including TSR’s Marvel Superheroes (at least 2 editions), DC Heroes (multiple editions), Heroes Unlimited, Villains & Vigilantes, GURPS Supers (okay, technically never played it but it’s a great sourcebook, like many other GURPS sourcebooks), Super World, Mutants & Masterminds (2nd… Read more

  • For this Beyond the Broken Veil – Shadowdark adventure, I wanted to create a high action pulp adventure. With that in mind, we’re using a few options from the Shadowdark Modes of Play (pg. 111) and house rules lifted from other games. Hunter Mode Pulp Mode (Modified) Additionally, I’m bringing some some mechanics from other… Read more

  • I was first handed a copy of Neuromancer by my dad, courtesy of his coworker who heard that I was into science fiction. I devoured it and eagerly chased down more by William Gibson, coming across other authors set in similar gritty high tech dystopic screams against corporate feudalism and submission to the invasive chrome… Read more