Between my friends and I, we have a lot of board games. Some we play over and over again while other ones never seem to get to the table. This 2022 resolution is to try out more games this year. For a couple of them, I managed to put together a more detailed description (linked).
#1 – Legends of Andor
- Think Gloomhaven lite.
- It tries to carve out a space as a modular campaign with more re-playability than other legacy games and even encourages players to create their own modules.
- The death spiral of losing is brutal, but there are at least some options to attempt recovery.
- There is a ‘starter rules’ that is written for inexperienced games.
- Some awkward phrasing (translated from German it looks like)
- Willing to play again
#2 – Odin’s Ravens
- Quick play time.
- Specifically for two players.
- Cards are pretty but some are very similar, causing confusion of terrain.
#3 – Tiny Epic Defenders
- Part of the Tiny Epic story arc.
- Co-op play style similar to Pandemic as players place their Defenders to protect lands, fight threats, and eventually unlock the Epic Boss to defeat for the win.
#4 – Terra Mystica
- Resource management, asymmetrical player abilities, and land control.
- Potential for different ways to gain victory points, but also early mistakes can hobble advancement towards the end game.
#5 – The Captain is Dead
- Another game in the mold of Pandemic, of specialists racing across the board to fight off invaders, repair broken systems, and other crisis cards.
- We have yet to win a game of this, but still willing to try.
- Some of the tokens colors are challenging to differentiate. Might home craft easier to see wooden pawns.
#6 – 5 Minute Dungeon
- Frantic card slapping to defeat the monsters and traps and face the final boss before those five minutes run out.
#7 – War of the Roses – Lancaster vs. York
- Has the feel of Kingmaker but slimmed down to the essentials of regional control, acquiring votes, and sudden but inevitable betrayals.
#8 – Tiny Epic Kingdoms
- Take actions to gain resources, control territories, or increase your own powers, all in a bid to gain the most victory points.
- Lots of different fantasy race cards each with its own unique powers so goo re-playability.
#9 – Dragon Land
- One step up from Candyland in complexity but that isn’t a bad thing.
- Lots of room for minor improvements for clarity of paths on the board, telling the pieces apart, easier to read dice, and potentially adding a 5th player.
- The DIY dice tower is kind of cool.
#10 – Decorum
- An interesting mix of social deduction and logic puzzle.
- Players attempt to meet their own semi-secret goals without disrupting the semi-secret goals of other players.
- Comes with several modules with balanced goals (after losing, we double checked if all the goals could be met at the same time)
- Really nice tactile heft and appearance to the playing pieces.
#11 – Marvel Champions
- Did I really need another Super Hero Card Game in my collection? Apparently, yes …
- It has a tighter feel to the characters being played through the card deck than Marvel Legendary or DC Deck Builder.
- The mechanics and lay out are extremely similar to Sentinels of the Multiverse, but that’s not a bad thing for play.
- Decks are pre-built from core cards for the hero plus 20 – 30 specialist and / or general power cards with room for more customization as more expansions are collected.
#12 – El Grande
- A very ‘classic Eurogame’ game of scoring points for regional control but with more elements of player interaction (usually negative) as influence tokens are shifted, returned, or locked in place.
#13 – Hanabi
- Co-op game of communication to build sets before time runs out or too many incorrect guesses ends the game.
- The twist – players see every one else’s cards but not their own and they can only communicate very limited clues to each other.
#14 – Tiny Epic Dungeons
- Co-op game to race against the clock to explore and defeat the Dungeon Boss when you find it.
- Lots of content for characters to play and monsters to fight.
- Very challenging and you might want to use some of the house rules to give yourself a fighting chance as you learn the game.
#15 – Dune: Imperium
- Deck builder mechanic to power worker placements to gain resources.
- Manage resources to buy more cards, win battles, and gain influence with factions.
- Several conditions trigger end game, guaranteeing that this game will not go on for too long.
#16 – Root
- Cute forest creatures in conflict as various factions fight for victory.
- Asymmetrical factions, each one with its own set of mechanics and means of gaining victory points.
- There are lots of expansions out there with additional factions and workers / warriors to add to your game.
#17 – Mansions of Madness (2nd Edition)
- Investigators search for clues and fight off monsters so that they might survive the mystery before them.
- An app actually runs the game once you input which investigators and sets you have for it.
- Within each scenario there are multiple variables so even when playing the same scenario a second time, you might be facing a different set up of rooms and clues.
- Some puzzle solving minigames are required to uncover certain clues.
- I’ve played the original edition once many years ago, but the mechanics and play and even the dice are greatly changed since then so I’m counting it as new enough for this list.