• Scum & Villainy makes mention of xenos a.k.a. aliens but only provides one example (the aquatic Mem) and a few guidelines for designing your own for a playbook. Space Opera as a genre frequently focuses on the humans and humanoids (aka face make up, pointy ears, or weird foreheads). Depending on the world setting, there… Read more

  • A quick list of board games that got to the table while I was visiting family down in California over the December holidays. *Wizard is excellent as it plays up to 6 players but takes longer than most card games as it is played over several rounds Read more

  • Continuing on with some experience and brainstorming on using cards in game play. Buckle in, there’s a bit of a prologue to this. Skip down to the Mechanics if the backstory gets to be too much. Narrative Twists vs. Random Dice A buddy of mine ran an awesome campaign using the Amber TTRPG, based on… Read more

  • From the same studio that brought us the multi award winning Coyote & Crow RPG (and set in the same universe), Wolves also seeks to be a fun game while also giving voice to Indigenous creators. A buddy backed it and I got to play it recently and it is a game I might seek… Read more

  • So during my improvised Pirate Borg / Shadowdark ttrpg mash up over the holidays, I pulled out a deck of cards for a visual tracking of creature’s being attacked and damage dealt to them. It got me to thinking about the different ways I’ve used a simple dollar store deck of cards during a game… Read more

  • So I recently ranted about the weakness of downtime in Mothership and I’ve seen many a D&D blog offering alternatives and redesigns for downtime there. I haven’t sat down to read in detail the D&D 5.5 take, but I’ve been hearing what others have had to say about Bastions. Meanwhile, Pathfinder in typical crunchy fashion… Read more