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There are many mechanics to track the health and survivability of a player character and the creatures they encounter. For the moment, I’m focusing on the Dungeons & Dragons model as it is a pretty simple system and it is mirrored in many others. Hit points, as defined in the 5E Player’s Handbook (pg. 12),… Read more
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So the PC have captured an enemy or are hitting the library to find some clues. You’ve got your list of 10+ secrets and clues as recommended by The Lazy DM, so now what? Here are some guidelines that get used at my table for D&D, Call of Cthulhu, and Blades in the Dark. 1… Read more
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There are some role playing games like Call of Cthulhu or Gumshoe where searching for clues is part of their DNA. Some RPGs focus on adventure and action, like Dungeons & Dragons or Cyberpunk, so you wouldn’t expect for clues to be a thing in such a game. I’d argue that clues and secrets are… Read more
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Terra Mystica How to play / winPlayers seek to build structures and improvements to gain victory points. Each faction has slightly different special abilities. Additionally, other special abilities can be gained through building, a draft of special actions each round, and a randomly determined bonus for each round. What I likedI appreciate a game with… Read more
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TLDR – Kill the gods of your world for interesting roleplay and story possibilities. Give it a hook that makes it significant to the Player Characters but don’t limit them too harshly. Several traditional mythologies feature a battle royal between the gods and the epic forces of destruction. It might be a generational struggle like… Read more
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How often as a DM do you plant some clever clues in an ancient or forbidden language, eager to drop some lore or a puzzling mystery for your players, only to have Comprehend Languages or a similar spell (Eyes of the Rune Keeper any warlock?) rip away all the mystery? The underlying premise is that… Read more




