• What do you do when one or more players can’t make it to your table on Game Night? If you as a gamer never encounter this problem, you play under a lucky star for this is one of those top five recurring questions that continues to be posted on FaceBorg et al. The reasons are… Read more

  • Compared to the Big Five Factions, the Arcane Brotherhood is relatively small in its size and available resources. Still, they are present for Tyranny of Dragons and Rime of the Frost Maiden to some degree and can offer an alternative to the Zhentarim or Candlekeep for information and resources. This is how they were interpreted… Read more

  • We homebrewed an alternative set of rewards for Faction Approval to be used with the Tyranny of Dragons adventure. These choices reflect my own vision for these Factions as they appear in my Campaign and may not match how they appear in yours. If this works for your table or inspires your own homebrew, then… Read more

  • I’ve long been more a fan of magical items being discovered as part of adventuring rather than there being a Magic-Mart where adventurers can go in to pick up a six pack of healing potions and a bag of holding. Hence, I’m not a fan of Factions selling +1 weapons to PCs either. But players… Read more

  • I really like Factions but their implementation is frustrating. Guildmaster’s Guide to Ravenica offers alternatives but the setting appears to be even more high magic than the traditional Forgotten Realms. So in running the Tyranny of Dragons adventure I made a few modifications to better fit what I wanted out of Factions. I took full… Read more

  • In D&D 5E, a magic item has far more weight than in some other editions (even though a +1 weapon is rated as Uncommon but that’s a rant for another time). As storytellers, we want that +1 weapon to be special and the distinctive properties (DMG. pg. 142-143) offer great flavor and mechanical effects, but… Read more