What is best in board gaming?
To roll you dice, count the damage, and hear the lamentations of bad luck!
It’s been a while since I had played Conan the board game from Monolith games, so I was up for it when it got brought out at the table.
The pitch – you get to play Conan and Companions through tactical scenarios.
It is very pieces intensive. Most pieces are pretty distinct but I know folks will want to paint them. I do like the ‘sleeves’ for the bases so that the figs can be identified as different in challenge than others. Lots of additional material was made available in the original Kickstarter and apparently many folks have home brewed their own scenarios. The playstyle is reminiscent of games like Descent (one player = scenario runner = GM = Overlord in this case) and the others run the characters. I like to think of games like these as RPG Lite, with quick dice mechanics and jumping straight into the action and not having to think about long term campaign goals and filling out a background. Also see Gloomhaven, the D&D Board Game collection, even Mansions of Madness (now with an app to play the Keeper).


The action economy is the most interesting thing about the game. Stamina (blue gems) is spent to perform actions (the more spent, the more dice rolled, up to the character max), so Conan could attack 5 times with 1 die + weapon die, or once at 5 die + weapon die, or some number in between, with movement (up to 2, or more if he spends stamina). However, unless you rest, that Stamina trickles back at 2 per turn (more if other characters have been eliminated).

Meanwhile, the Overlord turn (person running the scenario, seen on the left side) has a board with the different groups (color coded for ease) that cost Stamina to activate (furthest left cost 1 pt, then 2 and so forth) and then push it to the end (so would cost 8 to activate next turn). The overlord can also spend additional stamina on these foes like a character can.
Each character has different special abilities (the cards on the right with different colored squares) and roll different dice. The dice (marked by color and small shapes) have different numbers of available success based on the color. For example, the yellow has 1 side @ 2 successes, 2 sides @ 1 success, and the rest are blank but the red die has up to 3 success on a side, multiple @ 2 successes but still at least one at 0 successes.


Box says 90 minutes to play, but closer to 2 hrs + including setting up the many pieces and quickly learning the rules (some good intro videos exist and helped us out). Once we got going, it wasn’t very hard to learn, and the ticking of the turn tracker means that there is a deadline for a game ending condition.
I’d play it again!
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I don’t dabble much in board games but am a big Conan fan. Does the play have a Conan feel to it or is it more generic?
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Some of the elements have a good pulpy feel like how the gem spending can have these sudden bursts of heroic activity but with a cost of having to build it up again. That mechanical difference means its more than a clone of Descent or Gloomhaven with a Conan skin. I do really like the activation gem cost system (I’m reminded of the 2d20 Momentum system in some ways). I will say that two friends of mine who are huge Conan fans went deep into the kickstarter for this (meaning that they also got several of the upgrades in scenarios and materials) and it did get a bunch of awards in the year of it’s release.
The character of the game is in the art and the supporting heroes. If you know some of the lore, it’s like great easter eggs. I’d call myself a medium fan of Conan, so there was enough to keep me engaged and willing to go back and replay it. The speed bumps for me is relearning it each time we play it (but more sticks with me each time) and sometimes one hero will just dominate the scenario while the others try to get their gems and actions going.
I’m also going to give mention to another Conan boardgame – Age of Conan: The Strategy Game (I’m gonna do a write up of it shortly when work lightens up). Think Risk with a few more levels of engagement, with the famed Kingdoms of Aquilonia, Turan, Hyperboria, and Stygia fighting it out with unique actions and general cards to trade (gain coin) or conquer lands (earn victory points) while Conan wanders across and entering into the fray as ally or enemy as he heads across the board to complete the plot of a well known story (just more dramatic when you read Conan’s adventures out loud to the table). Again, I enjoyed the feel of it and it felt Conan-esque to me even though he wasn’t the main focus. Every time Conan had a new adventure card flipped, we chatted about the story it was based on. The rules for it are a free download to get a peek at the style of game. It approaches crunchy in the rules at first, but once you get going it makes sense.
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Thanks. That strategy game sounds interesting. I’ll keep my eyes out.
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