Disasters are the stuff of adventure. They can be the ticking clock of doom that the PCs race against, they can be the jumpstart to an adventure, or even set the scene of an ancient city now in ruins. Setting Aspect For our Princes of the Apocalypse game, the growing threat of the Elemental Cults … Continue reading Game Theory – Using Disasters as Settings
Tag: Princes of the Apocalypse
D&D Adventure of elemental foes.
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