Continuing on with some experience and brainstorming on using cards in game play. Buckle in, there's a bit of a prologue to this. Skip down to the Mechanics if the backstory gets to be too much. Narrative Twists vs. Random Dice A buddy of mine ran an awesome campaign using the Amber TTRPG, based on … Continue reading Game Theory – Using Playing Cards as GamingTools (pt. 2)
Tag: Game Design
Mechanics, Metagaming, Philosophical considerations, and picking apart the pieces that make up a game.
You must be logged in to post a comment.