The Fighter, Ranger, and Paladin classes have fighting styles available early on, but they do not scale up with levels. At our table we modified a few of these from the Player's Handbook to make them closer linked to that increase of proficiency but still avoid breaching the 'bounded accuracy' of 5E. If the bonus … Continue reading From My Table – Fighting Styles Revisited
Tag: Game Design
Mechanics, Metagaming, Philosophical considerations, and picking apart the pieces that make up a game.