For this Beyond the Broken Veil - Shadowdark adventure, I wanted to create a high action pulp adventure. With that in mind, we're using a few options from the Shadowdark Modes of Play (pg. 111) and house rules lifted from other games. Hunter Mode Defeated monsters grant XP equal to half their level (round down) … Continue reading Playing – Shadowdark (House Rules)
Tag: Game Design
Mechanics, Metagaming, Philosophical considerations, and picking apart the pieces that make up a game.