For years I've been applying a house rule that most undead creatures would be immune to necrotic damage but take additional damage from radiant sources. Vulnerability (double damage) seemed to be excessive, but I picked up another house rule to apply +50% damage for vulnerability that seemed a better fit and still not that complex … Continue reading Game Theory – Dragons & Elements
Tag: Game Design
Mechanics, Metagaming, Philosophical considerations, and picking apart the pieces that make up a game.
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