So I recently ranted about the weakness of downtime in Mothership and I've seen many a D&D blog offering alternatives and redesigns for downtime there. I haven't sat down to read in detail the D&D 5.5 take, but I've been hearing what others have had to say about Bastions. Meanwhile, Pathfinder in typical crunchy fashion … Continue reading Game Theory – Learning from Blades in the Dark Downtime
Tag: Game Design
Mechanics, Metagaming, Philosophical considerations, and picking apart the pieces that make up a game.