For 2024 I continue playing at least two RPGs new to me and playing at least two additional RPGs that are not D&D. In no particular order …
Alice is Missing
(New to my table)
Friends of Alice try to learn what happened to her via only communicating by text messaging. It’s an emotional roller coaster as players create a narrative from the clues randomly drawn and elements of their own invention. (Is it a board game or an RPG? – a little bit of both)

Scum & Villainy
(New to my table)
Space Opera using the Forged in the Dark mechanics – it’s Blades in the Dark in SPAAACE!

Daggerheart (Beta)
(Playtest, New to my table)
It’s a mix of mechanics from many systems, utilizing cards for abilities, fortune pools, and 2d12 for success / fail with consequences (positive or negative).
The setting is fantasy, with plenty of ancestries and classes to choose from, some of which I might port into a different system. The source document was a hefty one.

Call of Cthulhu
(Non D&D, Played before)
The classic game of eldritch horror and investigation.
I brought to the table the Masks of Nyarlothotep prelude scenario, using pulp light rules to introduce the game to one of my tables and potentially launch into a once a month game. Some enjoyed, others didn’t so looks like future CoC will be just one shots for now.

Tomb Raider – Shadows of Truth
(Playtest, New to my table)
Built with Powered by the Apocalypse at it’s core, it layered more mechanics on top that did serve the purpose of the game but also complicated it.
I’m interested enough that I might follow up with the final product when it comes out.

Fallout (2d20)
(New to my table)
One of many IPs skinned over the Modiphus 2d20 system, there has been plenty of additional material released for it, including a tactical miniatures skirmish game.
It’s got some interesting mechanics for crafting and survival plus background info for those not as steeped in the video game source material.

Mothership
(Not D&D)
Space wants to kill you, or at the very least stress you out. A very bare bones mechanic of percentile roll under that feels very Old School in its simplicity.
It’s great for one shots and character creation is part of the character sheet. There are plenty of scenario books and pamphlets out there.

Blades in the Dark
(Not D&D)
Scoundrels performing daring heists in a haunted Victorian city, marked by eldritch threats and steampunk inventions that run on demon blood.
If schedules work out, I might be running a once a month game for 2025.

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